Like the new layout? I know I do! I have been working on this redesign for quite a while now, modifying the old site for errors. I found that this was not changing how I felt about CrunchyMunchkin. Then I decided to change up the look completely to try and reinstate the spark I once had; I am talking about way back when this very site was known as Nahtano. This is my final attempt at creating the awesome Apple Site we were all looking for. Let's Talk Apple People!

itsonlyrockandroll

Tomorrow is the big event, and Apple is set to release new software and hardware. Based on the invitation and the timing of the event, we can predict that the event is all about Music. Sometimes it can be hard to keep up with all of the rumors on all of the blogs, so I have gathered all of them right here for you! Convenient? Yes.

Something tells me this is going to be another Schiller-note, despite some of the rumors that Steve Jobs would be hosting. However, there is something funky about this event. It is the only event, to my knowlege, that has been scheduled on a Wednesday. I am sure we will find out why tomorrow…

Continue Reading ➝

My Ideal Tablet

With only one week until the rumored Apple Event, one can only imagine what will be announced. Which of the rumors are real, and which are just a figment of our technology-craving imaginations? One rumor that does not seem to die is the fabeled Apple Tablet. What will it look like, which OS will it be running, and what can we expect from it? Here’s a look at my ideal Apple Tablet. Keep in mind, I am a student, so some of my requests are based on my education needs.

Continue Reading ➝

App Store

Today a slew of developers are pricing their applications for far more than 99¢, ($4.99 – $9.99+), but they are meeting or exceeding the expectations of their customers. This begs the question, “Is the rising price ceiling necessarily a bad thing?”

When the App Store made its grand debut, applications were generally priced very low. Developers were either giving their apps away for free, or trying to squeeze an impulse buy out of the consumer by pricing their apps at an easy to spend 99¢. These apps did not have any groundbreaking content and were more what you could call “bloat-ware.” As time passed, developers started experimenting with variable pricing points, and soon you started to see a flood of $2.99 – $4.99 apps. These apps ranged from being unused and unnecessary (like their 99¢ counterpart), to impressive and well built applications with innovative UIs (Eg. Weightbot – iTunes Link).

Continue Reading ➝